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But I try my best to make them as general as I can at times and I rolled out some commits which should have fixed the bugs you mentioned, and also added some more quality of life stuff.Īlso I suggest whenever there are new commits you rerun No problem! So far I am using a repo as a means to track and store my script changes, so some of them might not be so intuitive to use. I suspect that the log file is more relevant here, can you please search for it, in /mnt/c/Users/ceccotti. Oh, and thanks for being so quick with the reply and fix! I honestly was expecting a day for a reply asking for more info lol. Running this function with a numThreads argument of 0 or less will cause a runtime error. In fact, you did not look at the FLUKA output file (rather at the run output file, of limited interest), which is the one with the same name as the err and log files (i.e. I am going to put out updates to the scripts using the new ns.prompt to add in drop-down selections and text fields for 'gym.js', 'university.js' and 'work.js' scripts. I know that '/My Drive/Games/Bitburner/utils.js' was an absolute path put in by Webstorm which is now changed to just '/utils.js'. This should be fixed as I went into Python mode for a second and forgot that append is push in JS RUNTIME ERROR /scripts/autoHack.jshome Concurrent calls to Netscript functions not allowed Did you forget to await hack(), grow(), or some other promise-returning function (Currently running: sc. I also got an error with the stock Automator while I was at work, couldn't post it earlier as I hadn't gotten it yet on this Bitnode. I have tried verifying my game files, redownloading all the scripts, this has persisted through bitnodes and similar errors pop up for quite a few of the other scripts as well such as:Īnd other scripts instantly kill themselves instead of doing anything: Then it removes that error, but comes up with another.Īt Module.main (blob:file:///e179c155-b8e6-4eec-92e3-d7c612df471d:24:13)Īt executeJSScript (file:///D:/Gaming/Video%20Games/Platforms/Steam/steamapps/common/Bitburner/resources/app/:19:90945) When I go into the in game script editor for work.js and make it:
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Invalid relative url or base scheme isn't hierarchical. TypeError: Failed to resolve module specifier "/My Drive/Games/Bitburner/utils.js". RUNTIME to resolve module specifier "/My Drive/Games/Bitburner/utils.js". I bought more RAM from Alpha enterprises, which didn't help.When I try to run this script it gives the following error.
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However, sigma-cosmetics successfully runs infinitely, albeit really inefficiently because the security boosts so much faster. Fill the pan with a small amount of water, just enough to come up about 34cm up the sides, and bring to the boil. (except for the tail() problem mentioned above) After a while, I can have the game focused on faction respect and have the game. Put the pieces of white chocolate into a heatproof bowl that will sit on top of a saucepan. I have watched it go through several cycles without a problem. I am BRAND new to this game so the script isn't good, I know. I'm experimenting with a nested spawn loop Start spawner If need grow then spawn grow script else if need weaken spawn weaken script else spawn hack script respawn spawner it runs fine for quite a while.
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* Using eval() to get a reference to a ns function const myScan = eval('ns.scan') This is probably because you somehow circumvented the static RAM calculation. RUNTIME ERROR RAM usage calculated to be greater than initial RAM usage on fn: weaken. Really dumb question I feel, but I got an interesting error that I don't understand, as it references things that I haven't used yet.
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